- Plugin Development Tutorial
- Panel Guide
- Plugin Manifest
- Module Presets
- Voltage Standards
- Digital Signal Processing
- Migrating v1 Plugins to v2
- Plugin Licensing
- Create a new document.
- Open the “Document Properties” panel (Shift+Ctrl+D), and make sure “Units” and “Display units” are set to “mm”. “px” is not supported.
- Set the height to 128.5 mm and the width to a desired multiple of 5.08 mm (1 HP in Eurorack).
Designing your panel ¶
Design the panel, or open an existing .pdf, .ai, .svg, etc file and copy-paste the contents into your new document.
Design recommendations from VCV:
- Design panels as if you are designing hardware.
- Make sure there is enough space between knobs and ports to put your thumbs between them.
- Use an inverted background for output ports (see Fundamental VCO-1 panel above).
- Labels should succinctly state the purpose of knobs, switches, and ports.
- Roughly follow the graphical density and text sizes of Fundamental modules.
- Text should be readable at 100% on a non-high-DPI monitor.
Do not use other people’s intellectual property (IP) without their permission. See the VCV Plugin Ethics Guidelines.
Don’t hesitate to ask the VCV Community for design help. You may find several graphic designers seeking programmers for collaboration.
SVG limitations ¶
The SVG standard is extremely broad, and very few (or no) renderers support the entire standard. Rack’s SVG renderer does not support the following features.
- Text and fonts: All text objects must be converted to paths. This can be achieved in Inkscape with Path > Object to Path. As a benefit, this avoids license issues with embedding proprietary fonts.
- Complex gradients: Simple two-color linear gradients may work.
- CSS: Although, most
stroke-*properties are supported in inline style attributes.
Adding components ¶
A component is a graphical element that can be manipulated in C++. A component can be a param (knob, switch, button, slider), input, output, light, or a custom widget (e.g. an LED display drawn procedurally in C++).
The actual component graphic should not be included on the panel.
Instead, add placeholders so that the
helper.py script can generate C++.
- Open the “Layers” panel (Ctrl+Shift+L), and create a layer named
- For each desired component, create a particular shape on the components layer.
- Use the circle tool (F5) to position a placeholder by its center.
The size of the circle does not matter, only the center point.
create*Centered()function call is generated in C++.
- Or use the rectangle tool (F4) to to position a placeholder by its top-left point.
This should only be used when the component’s size needs to be defined on the panel, such as a rectangular LED display.
create*()function call is generated in C++.
- Use the circle tool (F5) to position a placeholder by its center. The size of the circle does not matter, only the center point. A
- Set the color of each shape depending on the component’s type.
- Param: red
- Input: green
- Output: blue
- Light: magenta
- Custom widgets: yellow
- Param: red
- To save time editing the .cpp file later, you may name each component to automatically generate names in C++. Open the “Object Properties” panel (Shift+Ctrl+O), select a component placeholder, and type in the “Label” field. Note that you must press “Set” or Enter to apply the new name.
- Hide the components layer using the eye icon in the “Layers” panel and save the file to
<Rack SDK>/helper.py createmodule <module slug> res/<module slug>.svg src/<module slug>.cpp
to automatically convert your panel into a template .cpp source file.